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- CHEMNIMATE 0.8 alpha-release COMPILING.DOC
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-
- Klaas van Gend Raymond Knaapen
- Hoekerstraat 9b Veldstraat 26
- 5987 AN EGCHEL 5988 AK HELDEN
- THE NETHERLANDS THE NETHERLANDS
-
-
- REVISION HISTORY
- ----------------
- Ver 1. KvGend 27Jul91 wrote this document.
- Rev 1. RKnaapen 06Aug91 revision.
- Rev 2. KvGend 28Aug91 corrected all '寳' etc. Raymond brought in by editing
- it in WordPerfect 5.1...
-
- ChemNiMate was written using the DICE 2.06.18R C compiler,
- written by Matt Dillon. Dice is a Public Domain/ShareWare
- compiler, I use the ShareWare( US$ 50) version of it. It is an
- almost 100% ANSI compiler, all missing stuff will be
- implemented soon.
- Dice HAS a make utility (dMake), but I don't understand the
- manual so I don't use it. Instead of that I use the front-end
- quite extensively:
-
- To Compile it with DICE:
-
- setenv DCCOPTS "-r -v -1.3 -f -new"
- dcc tokenlist3.c ch14.c 2nd7.c parser11.c SrcBm4.o
-
- the switches do the following:
- -r the compiler will generate a pure programme
- (residentable).
- -v verbose
- -1.3 use the 1.3 includes & Amiga.lib
- -f allow a Ctrl-C break when using the AmigaShell
- -new only compile a file when the date/time of the "#?.c" is
- newer than the date/time of the "#?.o"
- Also DCC automatically specifies two switches itself:
- -mc Small Code memory model
- -md Small Data memory model
-
- The code is written in such a way that any normal C compiler
- should be able to compile it without much real problems.
- I don't know enough of either SAS/Lattice nor Manx to tell you
- how to compile it using them.
-
- If the executable generated by your compiler is shorter than
- mine, please let me know, as Dice normally generates shorter
- code than either Manx or Lattice.
-
- For the public Domain version of Dice, please refer to FISH #466.
-
-
- PORTABILITY OF CHEMNIMATE.
- Almost the whole source is written in plain ANSI-C. I'll
- comment the various files:
-
- tokenlist3.c no problem.
- parser11.c should be no problem.
-
- For the following files, you'll need some adaptations.
- 2nd7.c Is purely Amiga-specific code. Might be hard to convert.
- It contains of 3 functions:
- SetUp() Initialise the screens etcetera.
- Quit() Do the reverse.
- SwapShow() Change the front & backpage of the double
- buffering system.
- SrcBm4.c Contains only one function:
- LoadPic() which loads the picture of all balls in the third
- bitmap.
- This function is only called once: in SetUp().
- ch14.c Contains the main() and some other functions.
- In PutBalls() is one Amiga function used
- (BltBitMap).
- All other functions are done using macros, i.e.
- LINETO(x,y); is by the preprocessor converted
- to Draw (rastport,x,y); .
-
- Generally, somebody who knows his sytem, should be able to
- port chemnimate. Only, it isn't really necessary. Almost no
- other computer is able to handle graphics fast enough,
- without having to program all stuff in Assembler. Besides,
- these computers aren't able to create a normal TV signal, thus
- they require either a camcorder (BOO!) or some very expensive
- hardware.
- Thanks to Amiga.
-
- Besides, a friend of mine (Raymond) is at the moment writing
- his interpretation of this programme, in TurboPascal. He
- wanted to write it from scratch, but he chose some other
- techniques to develop. The result are two completely dif-
- ferent programmes. To be honest: Mine is faster and better.
- (Sorry Raymond).
-
- ### Here is Raymond writing:
- # To be honest: Klaas' program is finished and mine isn't.
- # E.g. He can program his animations, I still can't.
- # As Klaas said before he has an Amiga. I have an AT with a
- # multi-leg-beetle (also called 80286) which has to do
- # everything, including grahics, so my program ain't fast (well,
- # maybe it is when compared to a ZX81).
- #
- # Besides, our programmes don't differ as much as Klaas said.
- # His program is faster and better? Well, mine looks better!!
- #
- # When finished, my program will have the same options as
- # Klaas' program. Only it won't be as fast as his.
- #
- # By the way, I like some postcards, too.
- ###
-
- So, that was Raymond. Hey, Rayder, thanks for spoiling the bytes!
- That was it.
-